CH4: Questions

How come technology in theatre often seems more interesting -and less cheesy- when actors physically interact with it (after all, this is not necessarily so with other fields)?

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From the text: “How can we be sure that imaginary actions will not have real results ? How can we act on our fantasies without being paralyzed by anxiety ? {…} We need to define the boundary conventions that will allow us to surrender to the enticements of the virtual environnment.”

Even if I have been always afraid of the psychotic effects that virtual worlds could open (books and digital games), I wonder if they’re not there exactly to surrender all boundaries and to hold the reader/gamer into the possibilites/enticements offered by virtuality ?

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